Animating objects in your PowerPoint presentation, when done properly, lets you help command the pace at which yous give your audience data. We've shown you how to hide an object in PowerPoint. Now, let's look at the various ways to make an object announced.
Animate Your Objects
In a bit, nosotros're going to become through how to set the commencement time and speed of an animation, but showtime, we need to make up one's mind which type of blitheness nosotros desire to give our objects.
If you haven't already inserted an image in your presentation, go ahead and do that now by heading to the "Insert" tab and clicking the "Pictures" button.
Go ahead and position the image where you want it and apply whatsoever formatting you lot desire. Then, with your movie selected, switch over to the "Animations" tab.
You'll the most mutual animations displayed right on the ribbon; click one to use it.
If you don't see one you like, click the little down arrow at the lesser right of the animations to run across the full list.
In the drop-downwards menu, you'll come across a lot more animations you can employ, and you can find even more by clicking whatsoever of the "More…" options at the bottom of the menu. PowerPoint offers a lot of animations.
We're going to get with a simple Fade animation for our example here, merely the same techniques apply no affair what you choose. In one case you select your blitheness, a number will appear at the top-left of the object. This number indicates the order in which the object will appear on the slide if you lot have more than than 1 blitheness. In this example, nosotros have only ane object with an animation, so we'll but see the number "1."
At present, if we play our presentation, the image will announced after you click your mouse (that's the default method for initiating an blitheness, but more on that later).
If nosotros throw in another paradigm into the mix and give it an animation, we'll see the number "ii" announced next to information technology, significant it will exist the 2nd object to appear on the slide. Let's try it out. On the 2nd image, we're going to select the "Float In" animation.
Now you lot'll encounter the number 2 announced next to the object.
And here'south what it would look like in the actual presentation.
Pretty bully, right? As you can see, you tin can control which image appears first and how it appears in the presentation.
You can also apply multiple animations to a single object. This is handy for all kinds of things. You could use multiple animations for extra emphasis, or yous make an object appear on and then disappear from the slide before moving on.
In this example, we're going to make an object announced, and then give it a little extra emphasis afterward.
First, select the object and then head over to the "Animations" tab. This time, click the "Add Blitheness" push. Y'all must select the animations from here if yous want to apply multiple animations.
Once selected, a drop-downward card will appear that looks just similar the expanded animations drib-down we showed y'all before. We already applied the Fade animation to our object, so this fourth dimension we're going to select the "Teeter" animation from the "Accent" section.
Now yous'll run across both the number 1 and 2 next to the object, indicating the lodge in which the animations will happen.
Here's what it looks like in action. Commencement, it fades in, and so it teeters a flake.
Now that you understand how to use animations let's talk well-nigh how to command their timing.
Setting the Animation Start Time and Speed
There are three options available for making your blitheness first:
- On Click: This makes the animation begin when y'all click your mouse. It's too the default trigger.
- With Previous: This initiates the object blitheness at the same fourth dimension as the previous animation.
- After Previous: This makes the animation begin afterwards the concluding animation finishes.
To detect these settings, select the object you're animating, head to the "Animations" tab, and and then click the box adjacent to "Outset."
Select the start option you want from the drop-down menu.
You tin can also set up a elapsing for the animation. Irresolute the duration makes the animation run slower or faster. If, for example, you take an object enter by flying in from the left, but it's flying in a little to chop-chop, you could increase the duration to get in move more slowly.
You tin also add a delay that happens before the blitheness starts. This delay happens based on what start setting you use. For example, if your showtime setting is "On Click" and you accept a delay of two seconds, the blitheness will start ii seconds subsequently clicking. If your start setting is "After Previous" and you have a delay of five seconds, the animation will start five seconds after the previous animation finishes.
The options you take available for manipulating how and when objects announced are nearly endless. Play effectually with these features a flake, and you'll be making a great presentation in no time!
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